Monday, February 22, 2016

Transmedia Storytelling - Part 2

In my last post, I noted Harry Potter/Pottermore as an example of transmedia storytelling. Pottermore also exemplifies worldbuilding, an idea discussed in chapter 5 of The Creator’s Guide to Transmedia Storytelling. Although Pottermore offers the same information as the Harry Potter books, it extends the information by expanding the world in which the story is set. Character backgrounds, explanations, terms, or concepts can be further explored on Pottermore. Worldbuilding can also be physical - I was born in Salem, Massachusetts and still live on the city’s border; as a city that grasps onto anything occult-like, Harry Potter was popular enough that a wand store selling the character’s wands was opened downtown. Worldbuilding allows the consumer to interact with or connect to the story in unique ways. Harry Potter and other transmedia stories are proof of how deeply invested an audience can be in a story.

Sometimes an audience is so involved with a story that fan culture develops, which has found a home on social media and other Internet platforms; because fans become so emotionally invested, transmedia storytelling has transformed the ways that social media can be used. As much as fans benefit from transmedia storytelling, having access to new information and more content, the story creators also greatly benefit from transmedia storytelling. It creates a better, more cohesive story in general purely because the characters and background stories are more drawn out and explained.

From the second reading, I liked the author’s comparison of the computer to a camera in the 1890’s – just at the beginning of its storytelling capabilities. This made me question the future of transmedia storytelling, as it has already advanced so much and still expands – such as fictional characters having their own real Twitter accounts. How far will storytelling go?

5 comments:

  1. You make a good point about transmedia reaching different media based on location, even one as small as a town in Massachusetts! I think that really speaks to the effectiveness of a franchise marketed as well as Harry Potter has been, especially through means of transmedia.

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  2. I really enjoyed your example of the wand shop popping up in your town. In my mind, I mostly think of these transmedia stories as intangible worlds that merely exist in the realm of technology. However, your example brought up the idea of being able to tell these stories in our world as well, as places that we can physically go to and feel as though we are immersed in the story.

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  3. I also talked about Pottermore as an example! I like how you tied it to your town and how especially being an international fan culture and series it still ties to people on a smaller scale. You gave a good example of how it is a transmedia story both on large and small scale, which from what we have learned so far about transmedia storytelling sounds like an good example of a successful one!

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  5. I liked how you related the transmedia storytelling example of Pottermore to a more local and personal level when describing worldbuilding. I had no idea such a shop would exist in Salem, MA but that is super cool! It is a great example of how transmedia storytelling could expand its worldbuilding and in doing so these physical aspects, along with what transmedia storytelling does through technology, can become more commonplace.

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